![]() ![]() Thanks in advance and excuse me if there are some gramar mistakes.ĮDIT: There are 45 entries in the table and I just discovered that the faces buffer contains chunks of indexes for 45 different object. So, my conclusion is that, this 3D model is composed of different meshes and that table may be a way of differentiate the vertexes of the different meshes but i have no idea how to read it. And after the faces, an exact copy of the vertizes data (no idea why). After the table there are all the data for the vertices of the model followed by something I don't know the purpose of, and then the faces, wich are also pretty extrange because they seem to start again and again like there were more than one object (wich I think there are). Nothing.īut the thing doesn't stop there. I have no idea of what are those bytes all around the table. After the header there are a bunch of names and after that what seem to be a table of some sort: I was messing with the header and I was able to find some pieces of info there, but after that nothing makes sense to me. My problem is that I don't understand the pattern of the archive. I know the purpose of most of the archives and I am positive that this one I'm about to show you, contains the 3D model of one of the women of the game. So, I am trying to extract some 3d models from the binary of the game. ![]()
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March 2023
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